The Elder Scrolls Online devs hired a modder from one of its most popular addons to fine-tune its housing tools: 'it was really cool to get James on the team'

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

Earlier this month, I had the pleasure of talking with a few of the asset wizards behindThey've been creating everything from ice cream parlours, to pachinko machines, to just straight-up Howl's Moving Castle—all by clipping premade game assets into each other . It's some wild stuff. That skull in the image above? That's not a fully-fledged in-game asset, that's a bunch of rocks shoved into each other.

If you're confused as to how modding works in an MMORPG, the dev team allows addons on a case-by-case basis. For example, Lambert told me about a magic carpet mod that lets players fly around their homes while they're building, rapidly moving an object under their feet:"It doesn't hurt anything outside of the house, so we're okay with that kind of stuff."

—a mod that let players do all sorts of helpful things that weren't available when it was released. Lambert says his team's"taken a number of things from there, like being able to group assets and move them all at once and things like that.

 

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